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Project Description
Bullet is used to simulate collision detection, soft and rigid body dynamics. This is an early version of Bullet with support for Windows and Windows Phone.

Bullet is a free, open source, cross-platform Physics engine that has been used in multiple digital entertainment industries from AAA Game Development on console, indie Game Development, to Cinema. Bullet can be used to simulate collision detection as well as soft and rigid body dynamics. Over the past years, there has been a large uptick in usage both natively, within other toolsets and SDKs such as Blender 3D, Ogre3D (through OgreBullet). Bullet has been adopted and co-developed by major publishers and studios such as Disney and Rockstar as well as used in digital effects in major films (2012, Bolt, and others).

The source for Bullet can be found here: http://github.com/bulletphysics/bullet3. An early version of Bullet with support for Windows and Windows Phone is available here. We will be working with the Bullet community to integrate this in their main repository soon.

Last edited Jul 23, 2014 at 7:32 PM by gillesk, version 3